Artificial Intelligence


R:GDD:AI:1

- Opponent AI / Enemy AI

- Enemies will have various methods of detecting the player(s) (noise, sight)

- Enemies will use pathfinding (as this is a stealth game), but will retain the characteristics listed above. This is so the game isn't just beatable by memorization.

- Non-Combat Characters

- N/A

- Friendly Characters

- N/A

- Support AI

- N/A

- Player and Collision Detecting

- N/A

R:GDD:Pathfinding:1

- Pathfinding

- Enemies will use a basic pathfinding algorithm that is triggered when a player approaches there field of view.