Artificial Intelligence
- Opponent AI / Enemy AI
- Enemies will have various methods of detecting the player(s) (noise, sight)
- Enemies will use pathfinding (as this is a stealth game), but will retain the characteristics listed above. This is so the game isn't just beatable by memorization.
- Non-Combat Characters
- N/A
- Friendly Characters
- N/A
- Support AI
- N/A
- Player and Collision Detecting
- N/A
- Pathfinding
- Enemies will use a basic pathfinding algorithm that is triggered when a player approaches there field of view.