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Camera View: Will be a top down 3D camera View

Character: Characters will be of turtles in different colors.

Environment: There are couple of environments I thought about.
1. Forest
2. Desert
3. Ice world
4. Choclate world
5. Living room

Core Game Mechanic: The players will be running forward all the time, basing on the power ups used by other players the players get backwards.
In multiplayer, each world is different but will reflect the changes made by other players like plotting plots etc.
If a player reaches the goal far before than others, the power ups used by other players won't work on that player.

AI: Game whole AI revolves on the player choices when they are using the power ups. For some power ups like pausing the world,
the players who fall behind the current player won't get effected but the players who are infront of the current player will get effected.
But a power up like lightening, all the players will get effected.

Physics: Not more of collision detection but have to deal with lot of gravity as there will be jumps and pits in the world.
Also the physics depending on the power ups, pasuing world, lightening effect etc.

Audio: Background audio, player sounds and power ups sounds.

Networking: Gamealso runs on network by sharing couple of global variables which will effect the worlds for all players.