R:GDD:Story:1
Back story:
Krux is born as a slave. All members of the Cube race are slaves in the current society. They are quite powerful and adept
at physical labor. The slavers are of the pyramid race, whom reign over the entire continent. To make examples of people, and also
the worst punishment they give, is to turn a cube into a pyramid. They beat and force the shape of the people to change into a pyramid
form. Once a person is completely changed to the pyramid race they can never be returned to whom they once were. All memories are lost
when the change occurs and the person becomes one of the pyramids. Aeri is the wife of Krux and also a slave. Their daughter is taken to
be made an example out of. As one would expect, they were not happy with this decision and tried to take the daughter and flee. Krux and
Aeri are captured and sent to the prison, while their daughter is being sent to the tower, where the transformation ritual will be forced
onto her.
Plot Elements:
Krux/Aeri is captured for refusing to let his daughter be turning into a pyramid (she is taken anyway).
Krux/Aeri is sentence to death for rebelling against the government.
They attempt to escape from prison.
Succeed in escaping after fighting pass all the guards and the warden.
Continue the journey to the place where the transformation ritual is held.
Fight the final boss and save the girl, if they win.
Game Progression:
Cut scene of Krux/Aeri going to prison -> Escaping Prison -> Fighting Warden -> Out into the world -> Transformation ritual location ->
Fight final boss -> Save the girl, or not.
License Considerations:
None at this point.
Cut scene #1:
Intro scene.
Actors:
Enemies, Bosses, NPC's, Doors, Tertiary puzzle elements that would otherwise affect the environment (Water, boxes, movable platforms).
Description:
Krux and Aeri's daughter is chosen for the transformation ritual, as an example. Krux and Aeri rebel against the decision.
They are subdued and sent to the prison. End of cut scene.
Storyboard:
Story will be given through the use of cut scenes and dialog boxes throughout the game. Information about non-player characters will be given through those characters.
R:GDD:Cutscene Script #1
Script:
"Tragic Seperation" Script Download
"TRAGIC SEPARATION"
AERI
What are you doing?!
GOON #1
You should be honored to have your daughter made one of us. (GOONS CHANT: One of us.)
AERI
Give her back to me!!!
KRUX
Calm down Aeri or they will take you too.
AERI
NOOOO!!!!
KRUX
GET OFF OF HER!!
THE KING
Throw them in the prison.
General look and feel of world:
Dark dystopia. Slavery is common place and an accepted practice.
Area #1:
Prison.
General Description:
Maximum security prison for traitors, revels, and any other that go against the government or nobility.
Physical Characteristics:
Levels that use area:
Level one uses this area.
Connections to other areas:
Connects to level 2, also connects to the secret room in the prison.
R:GDD:Characters:1
Characters:
Krux, Aeri, Ares, Jenny.
Character #1:
Krux
Back story:
Krux is born as a slave. All members of the Cube race are slaves in the current society. They are quite powerful and adept at physical labor. Krux has done physical labor all of his life since he has been able to walk.
Personality:
Will do whatever he must in order to save/protect his family. Strong willed and determined.
Physical Characteristics:
Cubed shaped with arms and legs. Old eyes (they have seen a lot). Short hair.
Animations:
Attacking, Jumping, Running, Walking, Idle
Special Abilities:
Sword Skills - yet to be determined.
Relevance to Game Story:
One of two main characters.
Relationship to Other Characters:
Husband of Aeri. Father of the daughter. Customer of Ares, Jenny. Pain the neck for Luci.
Statistics:
Characters unweighted (Stats coded into weapons)
Character #2:
Aeri
Backstory:
Aeri was also born a slave. Like Krux, she has done physical labor, mostly in the fields, since she was able to walk.
Personality:
Strong willed and determined just like Krux. Compassionate. Will do anything she needs to in order to save her daughter.
Physical Characteristics:
Cube shaped with arms and legs, hopeful eyes. Long hair, prefers to wear dresses.
Animations:
Attacking, Jumping, Running, Walking, Idle
Special Abilities:
Sword Skills - yet to be determined.
Relevance to Game Story:
One of two main characters.
Relationship to Other Characters:
Wife of Krux. Mother of the daughter. Customer of Ares, Jenny. Pain in the neck for Luci.
Statistics:
Characters unweighted (Stats coded into weapons)
Character #3:
Ares
Backstory:
Unknown to anyone in the game, accept for himself of course. Currently employed as a guard at the prison. Sells equipment to whoever wants it. Arms dealer by trade.
Personality:
Greedy. Greedy. Greedy. Will do anything for money. Including selling his own grandma into slavery, which he has done. Twice.
Physical Characteristics:
Unknown. Shrouds himself in secrecy to avoid his arms dealings to be found out and connected to him.
Animations:
Idle.
Special Abilities:
None. Non-playable character. Operates a shop.
Relevance to Game Story:
One of the two vendors in the game.
Relationship to Other Characters:
Arms dealer to Krux/Aeri. Employee of Luci. Untrusted by everyone.
Statistics:
None. NPC.
Character #4:
Jenny
Backstory:
Unknown until she is hired at the prison. After being hired she suffers a trauma that alters a personality, in a good way, depending on how you look at it.
Personality:
Crazy... in a good way. She will heal everyone and anyone who needs it. After her trauma she sustained at the prison she became almost repulsively cheery.
Physical Characteristics:
Wears a conservative nurse's outfit. Not to tall, not to short, polyhedron with a greater standing in society than Krux/Aeri.
Animations:
Idle. Healing of players.
Special Abilities:
None(Heals Players?). Non-playable character. Operates a shop/health clinic.
Relevance to Game Story:
One of the two vendors in the game.
Relationship to Other Characters:
Healer for Krux/Aeri. Infirmary Nurse, employed by Luci.
Statistics:
None. NPC.