The players will be running forward all the time, basing on the power ups used by other players the players get backwards.
In multiplayer, each world is different but will reflect the changes made by other players like plotting plots etc.
If a player reaches the goal far before than others, the power ups used by other players won't work on that player.
During the game the turtles are going to be jumping to avoid obstacles and trying to get power-ups to go faster or to pass the other players.
The challenge in this game is to avoid the different obstacles and take the power-ups as fast as you can to avoid the other players to take those.
The objectives of this game are get first to the goal, avoid the obstacles and try to push the other players into the obstacles.
As every multiplayer game, one of the most important motivations is winning. This game has a lot of things during the game that can change the end of the race, such as power-ups or objects that block your path. So the flow in this game is a very involving game in the competitive way.
What are the rules to the game, both implicit and explicit. This is the model of the universe that the game works under. Think of it as a simulation of a world, how do all the pieces interact? This actually can be a very large section.
This game use regular physics, you are running on the ground until you jump, when you jump you are going up for a couple of seconds, and then you are going down til you step on the ground again. As we said before, you can use power-ups to change the gravity in this game. So the physics are going to work different in this case. The collision detection but have to deal with lot of gravity as there will be jumps and pits in the world
The players will be constantly running forward with the options to move left, right, and jump. A player’s movement can be hindered by other players’ power-ups. Movement speed will also be affected by the number of fruit the player currently has. The more fruit the player has, the faster they will run.
The camera will follow the player from a 3rd person perspective.
While racing, players will be able to pick up both fruit and power-ups. Fruit grants the player extra speed whereas power-ups give the player special abilities or harm the other players. If a player is hit with a harmful power-up, they will lose some apples.
Other than the player and camera movement, there will be moving obstacles on each level. These obstacles can hinder player movement and affect their speed.
There will be 4 actions for the characters
• Jump – Used to jump when encounters a pit or some trap
• Move left- Player can move left for collecting coins and power Ups
• Move Right- Player can move right for collecting coins and power Ups
• Use Power Up- There will be a button to make use of the power up.
Move left – Controller Joy Stick left
Move right- Controller Joy Stick right
Jump- Controller left trigger
Use Power Up – Controller right trigger
Turtles can collect fruits on their way which builds up their score and increases their speed and used to gain power Ups.
Dropping in this game applies to using a power Up which might be dropping a trap which can kill other players or stop them for a while.
There won’t be any talking between the characters but the characters will say something when they gain some power Ups or win the race or if hit by another player’s power Up.
There will be situations where the characters might come across or collide with each other. The collision detection works like hitting an obstacle and the two characters will totally be different.
But when hit by a power Up, the character will resurrect and run again which will be the same model with a little flash up.
Other combat or conflict pertains to using power Ups which depend on the power Up itself which might be slowing down need the model to run slow.
Each player will be having the fruit value which decides which player should move fast and it will allow the player to buy power Ups. Other than this there won’t be any trading or economy in the game as this is a racing game.
It will hold the other two screens like Options screen and Instructions screen. It will have the start game option to start the game.
This screen will have different Options like volume, difficulty, full screen option etc
Instructions Screen
This screen will have instructions on how to play the game.
Character Select Screen
This screen will present the player to choose from 4 characters. Of course this is first select first serve.
Level Select Screen
This screen will hold an option to select different levels or worlds. Usually this control is given to the 1st player but we are thinking of making a voting system which will decide the level.
Game Screen
This will hold the main gameplay racing and stuff.
Pause Screen
As this is a simultaneous racing game, pause screen won’t hold anything which can be used by the player but our game do have a pause screen just in case it will stop the current player from advancing but the other players will not get effected with this.
End Screen
This screen will declare the ranks of them players basing on the times the players reached. Although, we are thinking of developing an algorithm which ranks the players basing on time and fruit count at the end.