SHREYAS KANTHARAJAN
Advanced Game Design and Development |
HOMEWORK | DOCUMENTS | GRAPHICS | PROJECT |
Other Links: Game Idea (Pitch) Game Environment Pitch Requirements |
Camera view: Third person Characters: Agent Carter (Codename Ripper) and Agent Garcia (Codename Saboteur). These are two male characters almost of the same build with respect to weight and height. Attire would mostly be suits with Kevlars, placeholders for weapons etc. Both the characters are highly skilled operatives with climbing, martial arts and shooting skills. Environment: Majority of the environment would include some kind of enemy hostile facility called the Wormhole. Environment may also include a woods setting surrounding the Wormhole. Players can use environment for aid to achieve their objectives. Core Game Mechanic: Basically a third person shooter with combat elements in a black ops setting. Players use all the available resources in their environment along with the character abilities to achieve their objectives. AI: The AI would mostly be NPC AI. Enemies would typically start attacking or coming towards the player when the player is within visible range of enemies or if there are any unusual sounds like gunshots within the NPC’s hearing range. Combat AI will also be present though it may not be too intelligent. Physics: Standard physics which would include collision detection between objects and players, players and enemies, combat physics and bullet/projectile physics. Audio: Plan to have a soundtrack which goes best with the setting. Ranging from fast paced music to orchestral music depending on the mission. Networking: The game would involve networking if it is made as an online co-op game. |
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