Hardware: PC Software: Unity, MonoDevelop, Maya, MilkShape, Photoshop
Development Procedures and Standards
The game will be developed through a series of sprints over the course of the semester. A prototype will be made, followed by Alpha and Beta stages with many smaller iterations in between. Standard conventions will be used and testing will be done often to ensure quality.
Game Engine
Unity3D Engine
Network
The game will make use of local split-screen multiplayer.