Our HUD is going to include the following things: • Mini-map: it is going to show the map and your current position • Timer: is going to show you how long you have been playing this level • Power-up: is going to show you if you have a power-up • Fruit count: is going to show you how many fruits you have • Pause screen: is going to turn the screen darker and a pause symbol • Position: is going to show you which is your current position
R:GDD:Menu:1
There is going to be two menus, one to restart the level and the other one to go to the main menu.
R:GDD:Controls-Elements:1
Camara
The camera is going to be a third person camera
Plot Elements
There are going to be only the turtles and the environment objects as a plot elements.
Control System
There is going to be two bottoms, one for pausing the game, and other to go to the menu. Once the player is in the menu, it is using the arrows and the button “X” to go to an option
R:GDD:Audio - Sounds:1
Audio
Every turtle is going to do a different sound when its jumps or when it hits an obstacle or take a power-up
Sound Effects
When the turtle takes a power-up it is going to do a sound depending which power-up it takes.
Help System
We are going to have an instruction screen to explain the controls and the power-ups.