Interface

Visual System

HUD

 

Menus

Rendering System

Unity

Camera

Survivors: First Person Perspective

House: Top Down View

Lighting Models

Ambient light with large use of particle effects to simulate the dark brooding atmosphere

Control System

Survivors:

Standard First Person Controls

            Journal:

 

 

House:

Mouse at the edges of the screen will pan the floor.

Left click will select the object or survivor.

Left click and hold from the actions bar will allow for actions to be dragged into the floor.

Right click will pull up available actions on that object.

            Messages can be dropped in game with text messages provoking survivors.

            All the keys on the keyboard to type messages.

            Control Antagonist:

Audio

Audio editing using Audacity with styles based on the survivor timelines. We are using Unity’s positional audio system so the house can directly place audio effects in the game allowing for a richer experience.

Music

Background Music specific to the timeline

Sound Effects

Help System

Basic user feedback system to explain the introductory skills the rest is found by the user.