Interface

Visual System

HUD

Menus

Rendering System

Unity

Camera

Survivors: First Person Perspective

House: Top Down View

Lighting Models

Ambient light with large use of particle effects to simulate the dark brooding atmosphere

Control System

Survivors:

Standard First Person Controls

House:

Audio

Audio editing using Audacity with styles based on the survivor timelines. We are using Unity’s positional audio system so the house can directly place audio effects in the game allowing for a richer experience.

Music

Background Music specific to the timeline

R:GDD:Audio:1 - Repeated background music.

Sound Effects

R:GDD:Audio:2 - Positional audio.
R:GDD:Audio:3 - Triggerable audio.

Help System

Basic user feedback system to explain the introductory skills the rest is found by the user.

R:GDD:Help:1 - Popup at beginning for help with keys.
R:GDD:Help:2 - Feedback onscreen during gameplay.
R:GDD:Help:3 - Help notifications on screen.