Levels

Level #1Basement/Dungeon

Synopsis

Introduction level

Introductory Material

Objectives

Escape the Basement, and figure out what is going on

R:GDD:Level1:1 - Objective 1.
R:GDD:Level1:2 - Objective 2.

Physical Description

Underground Castle environment that is mainly stone and dirt with emphasis on the survivors timeline

Map

Final map has not been determined because of balance of objectives. Two objectives in this level.

Critical Path

Two main paths that come to bottlenecks in the form of cross timeline objectives

Encounters

Closing Material

 

Level #2 Main Floor

Synopsis

Main level

Introductory Material

Objectives

Escape the main floor, and figure out what is going on

R:GDD:Level2:1 - Objective 1.
R:GDD:Level2:2 - Objective 2.
R:GDD:Level2:3 - Objective 3.
R:GDD:Level2:4 - Objective 4.

Physical Description

Main floor of the castle with emphasis on the survivors’ timeline

Map

Final map has not been determined because of balance of objectives

Critical Path

Two main paths that come to bottlenecks in the form of cross timeline objectives

Encounters

Closing Material

 

Level #3 Greenhouse/Garden

Synopsis

Finishing Level

Introductory Material

Objectives

Escape the greenhouse/garden and get to safety of the city

R:GDD:Level3:1 - Objective 1.
R:GDD:Level3:2 - Objective 2.

Physical Description

Outdoor environment that is stylized to the survivors’ specific timeline

Map

Final map has not been determined because of balance of objectives

Critical Path

Two main paths that come to bottlenecks in the form of cross timeline objectives

Encounters

Closing Material