Levels
Level #1Basement/Dungeon
Synopsis
Introduction level
Introductory Material
- Cut Scene
Objectives
Escape the Basement, and figure out what is going on
R:GDD:Level1:1 - Objective 1.
R:GDD:Level1:2 - Objective 2.
Physical Description
Underground Castle environment that is mainly stone and dirt with emphasis on the survivors timeline
Map
Final map has not been determined because of balance of objectives. Two objectives in this level.
Critical Path
Two main paths that come to bottlenecks in the form of cross timeline objectives
Encounters
- Puzzle components
- Explorable areas with access to additional items
- Cross timeline objectives
- House griefing
Closing Material
- Death which results in Cut Scene #5
- Exit the level which results in Cut Scene #2
Level #2 Main Floor
Synopsis
Main level
Introductory Material
- Cut Scene
Objectives
Escape the main floor, and figure out what is going on
R:GDD:Level2:1 - Objective 1.
R:GDD:Level2:2 - Objective 2.
R:GDD:Level2:3 - Objective 3.
R:GDD:Level2:4 - Objective 4.
Physical Description
Main floor of the castle with emphasis on the survivors’ timeline
Map
Final map has not been determined because of balance of objectives
Critical Path
Two main paths that come to bottlenecks in the form of cross timeline objectives
Encounters
- Puzzle components
- Explorable areas with access to additional items
- Cross timeline objectives
- House griefing
Closing Material
- Death which results in Cut Scene #5
- Exit the level which results in Cut Scene #3
Level #3 Greenhouse/Garden
Synopsis
Finishing Level
Introductory Material
- Cut Scene
Objectives
Escape the greenhouse/garden and get to safety of the city
R:GDD:Level3:1 - Objective 1.
R:GDD:Level3:2 - Objective 2.
Physical Description
Outdoor environment that is stylized to the survivors’ specific timeline
Map
Final map has not been determined because of balance of objectives
Critical Path
Two main paths that come to bottlenecks in the form of cross timeline objectives
Encounters
- Puzzle components
- Explorable areas with access to additional items
- Cross timeline objectives
- House griefing
Closing Material
- Death which results in Cut Scene #5
- Exit the level which results in Cut Scene #4 essentially winning the game