Medieval. Underground. Scary.
Dirt and bricks for the layout of the area. Stones randomly placed throughout. Gold/power-ups in the level. Trap walls/spiked walls/flame floors etc.
Our map will be seeded and random at the beginning of the game. There will be a default path generated automaticaly that the user can change or block of if he chooses to do so. There will be an algortihm that checks that there is always a path between the starting point and the goal.
This is the main starting path that is generated on the dungeon. The user designing the dungeon can change this path however.
Enemies, traps, etc.
Dungeon with narow pasiges that has danger lurking around every corner.
Cutscene launches and winner is anounced.