GDD
Game overview Gameplay and Mechanics Story and character Setting Level Interface AI Technical Game art |
Enemy AI ? Villains and MonstersEnemies would typically start attacking or coming towards the player (A* path finding) when the player is within visible range of enemies or if there are any unusual sounds like gunshots within the enemy?s hearing range. Combat AI will also be present.R:TDD:ENEMYAI:1Friendly CharactersFriendly characters may include prisoners, test-subjects or disloyal personnel belonging to the facility.Support AINonePlayer and Collision DetectionThe game will use Unity's built in colliders for player and all objects.R:TDD:COLLSION:1PathfindingA*
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