GDD

Game overview

Gameplay and Mechanics

Story and character

Setting

Level

Interface

AI

Technical

Game art

Enemy AI ? Villains and Monsters

Enemies would typically start attacking or coming towards the player (A* path finding) when the player is within visible range of enemies or if there are any unusual sounds like gunshots within the enemy?s hearing range. Combat AI will also be present.

R:TDD:ENEMYAI:1

Friendly Characters

Friendly characters may include prisoners, test-subjects or disloyal personnel belonging to the facility.

Support AI

None

Player and Collision Detection

The game will use Unity's built in colliders for player and all objects.

R:TDD:COLLSION:1

Pathfinding

A*