GDD

Game overview

Gameplay and Mechanics

Story and character

Setting

Level

Interface

AI

Technical

Game art

License Considerations

Most of the models and the textures used in the game would be original. Any non-original art or model used will be used will be credited as necessary.

General look and feel of world

An enemy facility in an island .

Area #1

Outdoor

General Description

The area immediately outside the facility

Physical Characteristics

Consists of a terrain with plants, trees etc.

Levels that use area

Level - 1

Connections to other areas

This outdoor area is where the game starts. From here, the players would move into the facility.

Area #2

Indoor

General Description

This is the area where the majority of the gameplay takes place.

Physical Characteristics

A state of the art research facility with typical objects, rooms, doors, windows, ledges,
railings and security cameras etc.

Levels that use area

Level - 1

Connections to other areas

No connection to other areas