GDD
Game overview Gameplay and Mechanics Story and character Setting Level Interface AI Technical Game art |
R:TDD:INTERFACE:1HUDThe HUD would show player health, type of weapon the player is carrying and ammo count if it is a gun. The HUD directs the players towards their objectives with the help of a mini-map.R:TDD:HUD:1MenusThe menu system would be the main menu which would consist of the following sections.The description of each of these sections is given in the Screens section of this document. 1. Play Game 2. Options 3. Instructions 4. QuitR:TDD:MENU:1Rendering SystemThe game will use Unity's rendering component.CameraCamera in the game would be third personR:TDD:CAMERA:1Lighting ModelsThe game will use Unity's Lighting Models.R:TDD:LIGHTINGMODELS:1Control SystemAll player movement and actions are done through controllers with the left stick used for movement and the r-stick used for looking around. Attack or shooting would be done with the right triggers. Special actions like jumping, grabbing ledges would be done by button A.MusicThe soundtrack would range from ambient to fast paced music to orchestral music depending on the level environment and situation.Sound EffectsTypical sound effects include bullet sounds, combat sounds and collision sound effectsHelp SystemThe help system can be accessed by the in-game instruction screen.R:TDD:HELPSYSTEM:1
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