GDD

Game overview

Gameplay and Mechanics

Story and character

Setting

Level

Interface

AI

Technical

Game art

R:TDD:INTERFACE:1

HUD

The HUD would show player health, type of weapon the player is carrying and ammo count if it is a gun.
The HUD directs the players towards their objectives with the help of a mini-map.

R:TDD:HUD:1

Menus

The menu system would be the main menu which would consist of the following sections.
The description of each of these sections is given in the Screens section of this document.
1. Play Game
2. Options
3. Instructions
4. Quit

R:TDD:MENU:1

Rendering System

The game will use Unity's rendering component.

Camera

Camera in the game would be third person

R:TDD:CAMERA:1

Lighting Models

The game will use Unity's Lighting Models.

R:TDD:LIGHTINGMODELS:1

Control System

All player movement and actions are done through controllers with the left stick used for movement and the r-stick used for looking around. Attack or shooting would be done with the right triggers. Special actions like jumping, grabbing ledges would be done by button A.

Music

The soundtrack would range from ambient to fast paced music to orchestral music depending on the level environment and situation.

Sound Effects

Typical sound effects include bullet sounds, combat sounds and collision sound effects

Help System

The help system can be accessed by the in-game instruction screen.

R:TDD:HELPSYSTEM:1